Dual Shot
Skill #62301 · Séraphin server
All skills
#62301
Dual Shot
ActiveNormalMax lv 10
Dual Shot Lv10
NormalMP 262 0.5 sec
Attack Skill
Crossbow only. Shoot two arrows in a row.
Cool Time 9 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Normal
- MP cost
- 262
- Casting time
- 0.5 sec
- Cooldown
- 9 sec
- Range
- Weapon range
Learned by
Skill steps
- Up to level 1requires: job level 5, Cross Bow Mastery lv 1
- Up to level 2requires: job level 10, Cross Bow Mastery lv 1
- Up to level 3requires: job level 20, Cross Bow Mastery lv 1
- Up to level 4requires: job level 30, Cross Bow Mastery lv 1
- Up to level 5requires: job level 40, Cross Bow Mastery lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Cross Bow Mastery lv 11
- Levels 6 to 7requires: job level 10, Cross Bow Mastery lv 11
- Levels 6 to 8requires: job level 20, Cross Bow Mastery lv 11
- Levels 6 to 9requires: job level 30, Cross Bow Mastery lv 11
- Levels 6 to 10requires: job level 40, Cross Bow Mastery lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30009 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var2 | 0.35 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var3 | 85 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var4 | 32 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var5 | 2 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.25 | m_nFireTime += GetVar(6) * 100; |
| var11 | 0.038 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance()AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

