Piercing Arrow

Skill #62303 · Séraphin server

All skills

#62303

Piercing Arrow

ActiveNormalMax lv 30
Piercing Arrow Lv30
NormalMP 338 0.5 sec
Attack Skill
Cross Bow and Long Bow only. Attacks the target with sharp arrows and causes bleeding. Stacks 3 times.
Cool Time 7 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 30 · +0
  • Physical damage around the target: 1,680 % of your attack + 600.
  • Then: applies "Piercing Arrow" (level 1) for 13 s.

Characteristics

Lv 30 · +0
Type
Active
Element
Normal
MP cost
338
Casting time
0.5 sec
Cooldown
7 sec
Range
Weapon range

Applied state

Piercing Arrow#6021 · open the state page
Level
1
Duration
13 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 15, Thrust Arrow lv 1
    • Up to level 6requires: job level 20, Thrust Arrow lv 1
    • Up to level 8requires: job level 30, Thrust Arrow lv 1
    • Up to level 10requires: job level 40, Thrust Arrow lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 15, Thrust Arrow lv 11
    • Levels 11 to 16requires: job level 20, Thrust Arrow lv 11
    • Levels 11 to 18requires: job level 30, Thrust Arrow lv 11
    • Levels 11 to 20requires: job level 40, Thrust Arrow lv 11
  • Skill steps

    • Levels 21 to 25requires: Combat Prowess lv 1
    • Levels 21 to 30requires: Combat Prowess lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
2670870
31,3802,250
43,0005,250
55,00010,250
68,72018,970
712,10031,070
815,80046,870
924,00070,870
1029,800100,670
1143,400144,070
1251,400195,470
1360,000255,470
1484,600340,070
1597,100437,170
16135,000572,170
17152,000724,170
18171,000895,170
19241,0001,136,170
20281,0001,417,170
21131,0001,548,170
22245,0001,793,170
23458,0002,251,170
24856,0003,107,170
251,599,0004,706,170
262,987,0007,693,170
275,578,00013,271,170
2810,419,00023,690,170
2919,461,00043,151,170
3036,348,00079,499,170
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var420nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var510float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1239nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;