Piercing Arrow
Skill #62303 · Séraphin server
All skills
Piercing Arrow#6021 · open the state page
#62303
Piercing Arrow
ActiveNormalMax lv 30
Piercing Arrow Lv30
NormalMP 338 0.5 sec
Attack Skill
Cross Bow and Long Bow only. Attacks the target with sharp arrows and causes bleeding. Stacks 3 times.
Cool Time 7 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 30 · +0- Physical damage around the target: 1,680 % of your attack + 600.
- Then: applies "Piercing Arrow" (level 1) for 13 s.
Characteristics
Lv 30 · +0- Type
- Active
- Element
- Normal
- MP cost
- 338
- Casting time
- 0.5 sec
- Cooldown
- 7 sec
- Range
- Weapon range
Applied state
- Level
- 1
- Duration
- 13 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 4requires: job level 15, Thrust Arrow lv 1
- Up to level 6requires: job level 20, Thrust Arrow lv 1
- Up to level 8requires: job level 30, Thrust Arrow lv 1
- Up to level 10requires: job level 40, Thrust Arrow lv 1
Skill steps
- Levels 11 to 14requires: job level 15, Thrust Arrow lv 11
- Levels 11 to 16requires: job level 20, Thrust Arrow lv 11
- Levels 11 to 18requires: job level 30, Thrust Arrow lv 11
- Levels 11 to 20requires: job level 40, Thrust Arrow lv 11
Skill steps
- Levels 21 to 25requires: Combat Prowess lv 1
- Levels 21 to 30requires: Combat Prowess lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 670 | 870 |
| 3 | 1,380 | 2,250 |
| 4 | 3,000 | 5,250 |
| 5 | 5,000 | 10,250 |
| 6 | 8,720 | 18,970 |
| 7 | 12,100 | 31,070 |
| 8 | 15,800 | 46,870 |
| 9 | 24,000 | 70,870 |
| 10 | 29,800 | 100,670 |
| 11 | 43,400 | 144,070 |
| 12 | 51,400 | 195,470 |
| 13 | 60,000 | 255,470 |
| 14 | 84,600 | 340,070 |
| 15 | 97,100 | 437,170 |
| 16 | 135,000 | 572,170 |
| 17 | 152,000 | 724,170 |
| 18 | 171,000 | 895,170 |
| 19 | 241,000 | 1,136,170 |
| 20 | 281,000 | 1,417,170 |
| 21 | 131,000 | 1,548,170 |
| 22 | 245,000 | 1,793,170 |
| 23 | 458,000 | 2,251,170 |
| 24 | 856,000 | 3,107,170 |
| 25 | 1,599,000 | 4,706,170 |
| 26 | 2,987,000 | 7,693,170 |
| 27 | 5,578,000 | 13,271,170 |
| 28 | 10,419,000 | 23,690,170 |
| 29 | 19,461,000 | 43,151,170 |
| 30 | 36,348,000 | 79,499,170 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.8 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 20 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 10 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var11 | 0.3 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 39 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |

