Steel Cage
Skill #62305 · Séraphin server
All skills
#62305
Steel Cage
ActiveNormalMax lv 20
Steel Cage Lv20
NormalMP 984 0.3 sec
Ranged Attack Skill
Bows only. Pour down a volley of arrows damaging enemies in a wide area. You are unable to move for the duration of the effect.
Cool Time 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Normal
- MP cost
- 984
- Casting time
- 0.3 sec
- Cooldown
- 30 sec
- Range
- Weapon range
- Critical bonus
- +10
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 51,400 | 94,800 |
| 3 | 60,000 | 154,800 |
| 4 | 84,600 | 239,400 |
| 5 | 97,100 | 336,500 |
| 6 | 135,000 | 471,500 |
| 7 | 152,000 | 623,500 |
| 8 | 171,000 | 794,500 |
| 9 | 241,000 | 1,035,500 |
| 10 | 281,000 | 1,316,500 |
| 11 | 131,000 | 1,447,500 |
| 12 | 245,000 | 1,692,500 |
| 13 | 458,000 | 2,150,500 |
| 14 | 856,000 | 3,006,500 |
| 15 | 1,599,000 | 4,605,500 |
| 16 | 2,987,000 | 7,592,500 |
| 17 | 5,578,000 | 13,170,500 |
| 18 | 10,419,000 | 23,589,500 |
| 19 | 19,461,000 | 43,050,500 |
| 20 | 36,348,000 | 79,398,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30018 · PHYSICAL_REALTIME_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var4 | 20 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 10 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var8 | 10 | m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel(); |
| var10 | 0.5 | m_nFireTime += GetVar(9) * 100; |
| var11 | 0.04 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

