Steel Cage

Skill #62305 · Séraphin server

All skills

#62305

Steel Cage

ActiveNormalMax lv 20
Steel Cage Lv20
NormalMP 984 0.3 sec
Ranged Attack Skill
Bows only. Pour down a volley of arrows damaging enemies in a wide area. You are unable to move for the duration of the effect.
Cool Time 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 20 · +0
Type
Active
Element
Normal
MP cost
984
Casting time
0.3 sec
Cooldown
30 sec
Range
Weapon range
Critical bonus
+10

Learned by

  • Skill steps

    • Up to level 6requires: job level 20, Freezing Arrow lv 6
    • Up to level 8requires: job level 30, Freezing Arrow lv 6
    • Up to level 10requires: job level 40, Freezing Arrow lv 6
  • Skill steps

    • Levels 11 to 15requires: Victory Cheer lv 1
    • Levels 11 to 20requires: Victory Cheer lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
11131,0001,447,500
12245,0001,692,500
13458,0002,150,500
14856,0003,006,500
151,599,0004,605,500
162,987,0007,592,500
175,578,00013,170,500
1810,419,00023,589,500
1919,461,00043,050,500
2036,348,00079,398,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30018 · PHYSICAL_REALTIME_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var10.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var420nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var510float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var810m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();
var100.5m_nFireTime += GetVar(9) * 100;
var110.04nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();