Shining Cross
Skill #63003 · Séraphin server
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Shining Cross#163003 · open the state page
#63003
Shining Cross
ActiveLightMax lv 30
Shining Cross Lv11
LightMP 727 1.5 sec
Holy Attack Magic
Range attack magic that strikes enemies in an area with a holy cross.
Cool Time 15 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 11 · +0- Magic damage in an area: 445 % of your magic attack + 880.
- Then: applies "Shining Cross" (level 22) for 10 s.
Characteristics
Lv 11 · +0- Type
- Active
- Element
- Light
- MP cost
- 727
- Casting time
- 1.5 sec
- Cooldown
- 15 sec
- Range
- 20
- Area of effect
- 20
Applied state
- Level
- 22
- Duration
- 10 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 8requires: job level 30, Heaven's Spear lv 1
- Up to level 10requires: job level 40, Heaven's Spear lv 1
Skill steps
- Levels 11 to 16requires: job level 20, Heaven's Spear lv 6
- Levels 11 to 18requires: job level 30, Heaven's Spear lv 6
- Levels 11 to 20requires: job level 40, Heaven's Spear lv 6
Skill steps
- Levels 21 to 25requires: Angel's Deception lv 1
- Levels 21 to 30requires: Angel's Deception lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 600 | 780 |
| 3 | 1,240 | 2,020 |
| 4 | 2,700 | 4,720 |
| 5 | 4,500 | 9,220 |
| 6 | 7,850 | 17,070 |
| 7 | 10,900 | 27,970 |
| 8 | 14,200 | 42,170 |
| 9 | 21,600 | 63,770 |
| 10 | 26,800 | 90,570 |
| 11 | 39,000 | 129,570 |
| 12 | 46,200 | 175,770 |
| 13 | 54,000 | 229,770 |
| 14 | 76,100 | 305,870 |
| 15 | 87,400 | 393,270 |
| 16 | 121,000 | 514,270 |
| 17 | 137,000 | 651,270 |
| 18 | 154,000 | 805,270 |
| 19 | 216,000 | 1,021,270 |
| 20 | 253,000 | 1,274,270 |
| 21 | 131,000 | 1,405,270 |
| 22 | 245,000 | 1,650,270 |
| 23 | 458,000 | 2,108,270 |
| 24 | 856,000 | 2,964,270 |
| 25 | 1,599,000 | 4,563,270 |
| 26 | 2,987,000 | 7,550,270 |
| 27 | 5,578,000 | 13,128,270 |
| 28 | 10,419,000 | 23,547,270 |
| 29 | 19,461,000 | 43,008,270 |
| 30 | 36,348,000 | 79,356,270 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.8 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.15 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.12 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 80 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 45 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 7 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 3 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 12 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

