Heaven's Spear
Skill #63004 · Séraphin server
All skills
Heaven's Spear#163004 · open the state page
#63004
Heaven's Spear
ActiveLightMax lv 10
Heaven's Spear Lv6
LightMP 158 1.5 sec
Holy Attack Magic
Attacks the target and those nearby with a spear of light, applying Holy Damage over time.
Cool Time 25 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 6 · +0- Magic damage in an area: 712 % of your magic attack + 570.
- Then: applies "Heaven's Spear" (level 12) for 12.1 s.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Light
- MP cost
- 158
- Casting time
- 1.5 sec
- Cooldown
- 25 sec
- Range
- 20
- Area of effect
- 20
Applied state
- Level
- 12
- Duration
- 12.1 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 3requires: job level 25, Light Saver lv 1
- Up to level 4requires: job level 30, Light Saver lv 1
- Up to level 5requires: job level 40, Light Saver lv 1
Skill steps
- Levels 6 to 7requires: job level 15, Flash lv 6
- Levels 6 to 8requires: job level 20, Flash lv 6
- Levels 6 to 9requires: job level 30, Flash lv 6
- Levels 6 to 10requires: job level 40, Flash lv 6
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 1,240 | 1,420 |
| 3 | 4,500 | 5,920 |
| 4 | 10,900 | 16,820 |
| 5 | 21,600 | 38,420 |
| 6 | 39,000 | 77,420 |
| 7 | 54,000 | 131,420 |
| 8 | 87,400 | 218,820 |
| 9 | 137,000 | 355,820 |
| 10 | 216,000 | 571,820 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 4 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.52 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.155 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 95 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 40 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 8 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 3 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 10 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

