Fire Arrow

Skill #63007 · Séraphin server

All skills

#63007

Fire Arrow

ActiveFireMax lv 20
Fire Arrow Lv11
FireMP 52 0.5 sec
Fire Attack Magic
Attacks the target with flaming arrows.
Cool Time 0.8 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Magic damage: 145 % of your magic attack + 165.

Characteristics

Lv 11 · +0
Type
Active
Element
Fire
MP cost
52
Casting time
0.5 sec
Cooldown
0.8 sec
Range
16
Area of effect
16

Learned by

  • Skill steps

    • Up to level 2requires: job level 5, Magical Training Mastery lv 1
    • Up to level 4requires: job level 10, Magical Training Mastery lv 1
    • Up to level 6requires: job level 20, Magical Training Mastery lv 1
    • Up to level 8requires: job level 30, Magical Training Mastery lv 1
    • Up to level 10requires: job level 40, Magical Training Mastery lv 1
  • Skill steps

    • Levels 11 to 12requires: job level 5, Magical Training Mastery lv 11
    • Levels 11 to 14requires: job level 10, Magical Training Mastery lv 11
    • Levels 11 to 16requires: job level 20, Magical Training Mastery lv 11
    • Levels 11 to 18requires: job level 30, Magical Training Mastery lv 11
    • Levels 11 to 20requires: job level 40, Magical Training Mastery lv 11

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
2600780
31,2402,020
42,7004,720
54,5009,220
67,85017,070
710,90027,970
814,20042,170
921,60063,770
1026,80090,570
1139,000129,570
1246,200175,770
1354,000229,770
1476,100305,870
1587,400393,270
16121,000514,270
17137,000651,270
18154,000805,270
19216,0001,021,270
20253,0001,274,270
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 231 · MAGIC_SINGLE_DAMAGE

VariableValueMeaning
var10.9nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.05nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.05nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var515nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var635nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();