Divine Flash
Skill #63009 · Séraphin server
All skills
Blindness#6014 · open the state page
#63009
Divine Flash
ActiveLightMax lv 20
Divine Flash Lv1
LightMP 38 1 sec
Holy Attack Skill
Attack Skill. Inflicts damage on a target and temporarily blinds.
Cool Time 17 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage around the target: 165 % of your attack + 52.
- Then: applies "Blindness" for 2 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Light
- MP cost
- 38
- Casting time
- 1 sec
- Cooldown
- 17 sec
- Range
- Weapon range
Applied state
- Duration
- 2 sec
- Chance
- 100 %
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
| 11 | 131,000 | 1,314,700 |
| 12 | 245,000 | 1,559,700 |
| 13 | 458,000 | 2,017,700 |
| 14 | 856,000 | 2,873,700 |
| 15 | 1,599,000 | 4,472,700 |
| 16 | 2,987,000 | 7,459,700 |
| 17 | 5,578,000 | 13,037,700 |
| 18 | 10,419,000 | 23,456,700 |
| 19 | 19,461,000 | 42,917,700 |
| 20 | 36,348,000 | 79,265,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 52 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 5 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var11 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |

