Divine Flash

Skill #63009 · Séraphin server

All skills

#63009

Divine Flash

ActiveLightMax lv 20
Divine Flash Lv20
LightMP 114 1 sec
Holy Attack Skill
Attack Skill. Inflicts damage on a target and temporarily blinds.
Cool Time 17 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Physical damage around the target: 450 % of your attack + 1,040.
  • Then: applies "Blindness" (level 5) for 2 s.

Characteristics

Lv 20 · +0
Type
Active
Element
Light
MP cost
114
Casting time
1 sec
Cooldown
17 sec
Range
Weapon range

Applied state

Blindness#6014 · open the state page
Level
5
Duration
2 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 6requires: job level 25, Blessing lv 4
    • Up to level 8requires: job level 30, Blessing lv 4
    • Up to level 10requires: job level 40, Blessing lv 4
  • Skill steps

    • Levels 11 to 15requires: Remorselessness lv 1
    • Levels 11 to 20requires: Remorselessness lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
139,00039,000
246,20085,200
354,000139,200
476,100215,300
587,400302,700
6121,000423,700
7137,000560,700
8154,000714,700
9216,000930,700
10253,0001,183,700
11131,0001,314,700
12245,0001,559,700
13458,0002,017,700
14856,0002,873,700
151,599,0004,472,700
162,987,0007,459,700
175,578,00013,037,700
1810,419,00023,456,700
1919,461,00042,917,700
2036,348,00079,265,700
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var452nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var55float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;