Snow Slide

Skill #63014 · Séraphin server

All skills

#63014

Snow Slide

ActiveWaterMax lv 11
Snow Slide Lv11
WaterMP 265 1 sec
Water Attack Magic
An avalanche of snow seals all enemies in the area.
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Magic damage in an area: 1,080 % of your magic attack + 3,360.
  • Then: applies "Sealing" (level 11) for 8 s.

Characteristics

Lv 11 · +0
Type
Active
Element
Water
MP cost
265
Casting time
1 sec
Cooldown
15 sec
Range
16
Area of effect
16

Applied state

Sealing#6018 · open the state page
Level
11
Duration
8 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 5requires: job level 40, Clear Poison lv 6
  • Skill steps

    • Levels 6 to 8requires: Vortex Magic lv 1
    • Levels 6 to 11requires: Vortex Magic lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
139,00039,000
254,00093,000
387,400180,400
4137,000317,400
5216,000533,400
6243,000776,400
7709,0001,485,400
82,068,0003,553,400
96,035,0009,588,400
1017,613,00027,201,400
1151,402,00078,603,400
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var14.2int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.6int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.1int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var4500int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var5260int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var6140int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var108float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var111float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var128float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);