Huge Volcanic Eruption
Skill #63016 · Séraphin server
All skills
Huge Volcanic Eruption#163016 · open the state page
#63016
Huge Volcanic Eruption
ActiveFireMax lv 20
Huge Volcanic Eruption Lv1
FireMP 860 3 sec
Fire Attack Spell
Magma erupts from the ground causing fire damage over time in a large area.
Cool Time 40 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Fire
- MP cost
- 860
- Casting time
- 3 sec
- Cooldown
- 40 sec
- Range
- 16
- Area of effect
- 16
Applied state
- Level
- 2
- Duration
- 11 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 8requires: job level 35, Fireshield lv 11
- Up to level 10requires: job level 40, Fireshield lv 11
Skill steps
- Levels 11 to 15requires: Beast's Wrath lv 1
- Levels 16 to 20requires: Beast's Wrath lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
| 11 | 679,000 | 1,862,700 |
| 12 | 787,000 | 2,649,700 |
| 13 | 904,000 | 3,553,700 |
| 14 | 1,268,000 | 4,821,700 |
| 15 | 1,247,000 | 6,068,700 |
| 16 | 1,984,000 | 8,052,700 |
| 17 | 2,165,000 | 10,217,700 |
| 18 | 2,350,000 | 12,567,700 |
| 19 | 3,166,000 | 15,733,700 |
| 20 | 3,393,000 | 19,126,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.25 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var2 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var3 | 300 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var4 | 30 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var5 | 6 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 8 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var8 | 3 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) ); |
| var9 | 0.25 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();fRegionProperty = GetVar(8); |
| var11 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

