Blessing of Vitality

Skill #63404 · Séraphin server

All skills

#63404

Blessing of Vitality

ActiveEarthMax lv 16
Blessing of Vitality Lv6
EarthMP 300 1.5 sec
Earth Buff Spell
Vitality and defense power are increased for target and nearby allies.
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 6 · +0
  • Applies "Blessing of Vitality" (level 18) for 30 min.

Characteristics

Lv 6 · +0
Type
Active
Element
Earth
MP cost
300
Casting time
1.5 sec
Cooldown
15 sec
Range
30
Area of effect
30

Applied state

Blessing of Vitality#163404 · open the state page
Level
18
Duration
30 min
Chance
100 %

Learned by

  • Skill steps

    • Up to level 2requires: job level 10, Magical Training Mastery lv 1
    • Up to level 3requires: job level 20, Magical Training Mastery lv 1
    • Up to level 4requires: job level 30, Magical Training Mastery lv 1
    • Up to level 5requires: job level 40, Magical Training Mastery lv 1
  • Skill steps

    • Levels 6 to 6requires: job level 5, Magical Training Mastery lv 11
    • Levels 6 to 7requires: job level 10, Magical Training Mastery lv 11
    • Levels 6 to 8requires: job level 20, Magical Training Mastery lv 11
    • Levels 6 to 9requires: job level 30, Magical Training Mastery lv 11
    • Levels 6 to 10requires: job level 40, Magical Training Mastery lv 11
  • Skill steps

    • Levels 11 to 13requires: Mass Restoration lv 1
    • Levels 11 to 16requires: Mass Restoration lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
11243,000814,820
12709,0001,523,820
132,068,0003,591,820
146,035,0009,626,820
1517,613,00027,239,820
1651,402,00078,641,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 302 · ADD_REGION_STATE

VariableValueMeaning
var64float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE;
var71int nTargetType = GetVar( 6 );