Blessing of Vitality
Skill #63404 · Séraphin server
All skills
Blessing of Vitality#163404 · open the state page
#63404
Blessing of Vitality
ActiveEarthMax lv 16
Blessing of Vitality Lv6
EarthMP 300 1.5 sec
Earth Buff Spell
Vitality and defense power are increased for target and nearby allies.
Cool Time 15 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 6 · +0- Applies "Blessing of Vitality" (level 18) for 30 min.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Earth
- MP cost
- 300
- Casting time
- 1.5 sec
- Cooldown
- 15 sec
- Range
- 30
- Area of effect
- 30
Applied state
- Level
- 18
- Duration
- 30 min
- Chance
- 100 %
Learned by
Skill steps
- Up to level 2requires: job level 10, Magical Training Mastery lv 1
- Up to level 3requires: job level 20, Magical Training Mastery lv 1
- Up to level 4requires: job level 30, Magical Training Mastery lv 1
- Up to level 5requires: job level 40, Magical Training Mastery lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Magical Training Mastery lv 11
- Levels 6 to 7requires: job level 10, Magical Training Mastery lv 11
- Levels 6 to 8requires: job level 20, Magical Training Mastery lv 11
- Levels 6 to 9requires: job level 30, Magical Training Mastery lv 11
- Levels 6 to 10requires: job level 40, Magical Training Mastery lv 11
Skill steps
- Levels 11 to 13requires: Mass Restoration lv 1
- Levels 11 to 16requires: Mass Restoration lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 1,240 | 1,420 |
| 3 | 4,500 | 5,920 |
| 4 | 10,900 | 16,820 |
| 5 | 21,600 | 38,420 |
| 6 | 39,000 | 77,420 |
| 7 | 54,000 | 131,420 |
| 8 | 87,400 | 218,820 |
| 9 | 137,000 | 355,820 |
| 10 | 216,000 | 571,820 |
| 11 | 243,000 | 814,820 |
| 12 | 709,000 | 1,523,820 |
| 13 | 2,068,000 | 3,591,820 |
| 14 | 6,035,000 | 9,626,820 |
| 15 | 17,613,000 | 27,239,820 |
| 16 | 51,402,000 | 78,641,820 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 302 · ADD_REGION_STATE
| Variable | Value | Meaning |
|---|---|---|
| var6 | 4 | float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 1 | int nTargetType = GetVar( 6 ); |

