Scream of the Underworld
Skill #64803 · Séraphin server
All skills
#64803
Scream of the Underworld
ActiveDarkMax lv 5
Scream of the Underworld Lv5
DarkMP 90 2.5 sec
Shade Attack Magic
Transforms all of your creature's HP into a devastating scream of the underworld, which damages all enemies in the area of effect. Your creature does not lose experience from this death.
Cool Time 20 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 5 · +0- Type
- Active
- Element
- Dark
- MP cost
- 90
- Casting time
- 2.5 sec
- Cooldown
- 20 min
- Range
- 20
- Area of effect
- 20
Learned by
Skill steps
- Up to level 5requires: job level 40, Creature HP Extract lv 1
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 1,240 | 1,420 |
| 3 | 4,500 | 5,920 |
| 4 | 10,900 | 16,820 |
| 5 | 21,600 | 38,420 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 267 · MAGIC_SINGLE_REGION_DAMAGE_BY_SUMMON_DEAD
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.2 | int nDamage = nSummonMaxHP * ( GetVar( 0 ) + GetVar( 1 ) * GetRequestedSkillLevel() + GetVar( 2 ) * GetEnhance() ); |
| var2 | 0.04 | int nDamage = nSummonMaxHP * ( GetVar( 0 ) + GetVar( 1 ) * GetRequestedSkillLevel() + GetVar( 2 ) * GetEnhance() ); |
| var3 | 0.01 | int nDamage = nSummonMaxHP * ( GetVar( 0 ) + GetVar( 1 ) * GetRequestedSkillLevel() + GetVar( 2 ) * GetEnhance() ); |
| var8 | 5 | float fEffectLength = ( GetVar(7) + GetVar(8) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var9 | 0.5 | float fEffectLength = ( GetVar(7) + GetVar(8) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var10 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), targetPos, true, fEffectLength, -1, 0, nDamage, true, m_pOwner |
| var11 | 8 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), targetPos, true, fEffectLength, -1, 0, nDamage, true, m_pOwner |

