Relentless Assault
Skill #7103 · Séraphin server
All skills
#7103
Relentless Assault
ActiveDarkMax lv 15
Relentless Assault Lv. 15
DarkMP 285 1 sec
Shade Attack Skill
Deals physical damage to the target with multiple quick attacks.
Cool Time 15 sec
This skill is affected by items and skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 15 · +0- Type
- Active
- Element
- Dark
- MP cost
- 285
- Casting time
- 1 sec
- Cooldown
- 15 sec
- Range
- 2
- Area of effect
- 2
Learned by
Creatures and pets
Evo-1 Death Gladiator, Evo-2 Death Gladiator, Evo-3 Death Gladiator
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
| 6 | 1 | 6 |
| 7 | 1 | 7 |
| 8 | 1 | 8 |
| 9 | 1 | 9 |
| 10 | 1 | 10 |
| 11 | 1 | 11 |
| 12 | 1 | 12 |
| 13 | 1 | 13 |
| 14 | 1 | 14 |
| 15 | 1 | 15 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30009 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var2 | 0.075 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var3 | 1000 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var4 | 550 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var5 | 3 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var6 | 0.5 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.1 | m_nFireTime += GetVar(6) * 100; |

