Wild Fury
Skill #7105 · Séraphin server
All skills
Wild Fury#17105 · open the state page
#7105
Wild Fury
ActiveDarkMax lv 5
Wild Fury Lv. 5
DarkMP 228
Shade Attack Skill
Using a two-handed weapon, you attack nearby monsters and cause Shade damage over time.
Cool Time 35 sec
This skill is affected by items and skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 5 · +0- Physical damage around the target: 975 % of your attack + 1,000.
- Then: applies "Wild Fury" (level 5) for 11.5 s.
Characteristics
Lv 5 · +0- Type
- Active
- Element
- Dark
- MP cost
- 228
- Casting time
- Instant
- Cooldown
- 35 sec
- Range
- Weapon range
Applied state
- Level
- 5
- Duration
- 11.5 sec
- Chance
- 100 %
Learned by
Creatures and pets
Evo-3 Death Gladiator
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 6 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.75 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 200 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 5 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |

