Gladiator's Storm

Skill #7109 · Séraphin server

All skills

#7109

Gladiator's Storm

ActiveDarkMax lv 5
Gladiator's Storm Lv. 5
DarkMP 2000
Shade Attack Skill
You channel unholy strength from the deepest pits of Hell and unleash it upon your target and all nearby foes.
Cool Time 20 sec
This skill is affected by items and skills.

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 5 · +0
Type
Active
Element
Dark
MP cost
2,000
Casting time
Instant
Cooldown
20 sec
Range
Weapon range
Area of effect
3

Learned by

Creatures and pets

Evo-3 Death Gladiator

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
111
212
313
414
515
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var11nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var20.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var317nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance();
var450nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance();
var55float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var88nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) );
var100.2nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel();