Encouragement: Strength, Agility
Skill #7111 · Séraphin server
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Encouragement: Strength, Agility#17111 · open the state page
#7111
Encouragement: Strength, Agility
ActiveNormalMax lv 10
Encouragement: Strength, Agility Lv. 10
NormalMP 287 1 sec
Toggle Skill
Increases the Strength and Agility of player and nearby party members for 10 seconds.
Cool Time 20 min
This skill is affected by items and skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Applies "Encouragement: Strength, Agility" (level 45) for 10 s.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Normal
- MP cost
- 287
- Casting time
- 1 sec
- Cooldown
- 20 min
- Range
- 10
- Area of effect
- 10
Applied state
- Level
- 45
- Duration
- 10 sec
- Chance
- 100 %
Learned by
Creatures and pets
Evo-2 Death Gladiator, Evo-3 Death Gladiator
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
| 6 | 1 | 6 |
| 7 | 1 | 7 |
| 8 | 1 | 8 |
| 9 | 1 | 9 |
| 10 | 1 | 10 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 302 · ADD_REGION_STATE
| Variable | Value | Meaning |
|---|---|---|
| var6 | 10 | float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 2 | int nTargetType = GetVar( 6 ); |

