Weakness Testing
Skill #7113 · Séraphin server
All skills
Weakness Testing#17113 · open the state page
#7113
Weakness Testing
ActiveNormalMax lv 10
Weakness Testing Lv. 10
NormalMP 130 0.5 sec
Attack Skill
Your pet has a chance to apply the Weakness Testing debuff to the targeted monster and those nearby.
Cool Time 30 sec
This skill is affected by items and skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- 50 % chance to apply "Weakness Testing" (level 10) for 15 s.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Normal
- MP cost
- 130
- Casting time
- 0.5 sec
- Cooldown
- 30 sec
- Range
- 1
- Area of effect
- 1
Applied state
- Level
- 10
- Duration
- 15 sec
- Chance
- 50 %
Learned by
Creatures and pets
Evo-3 Death Gladiator
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
| 6 | 1 | 6 |
| 7 | 1 | 7 |
| 8 | 1 | 8 |
| 9 | 1 | 9 |
| 10 | 1 | 10 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 302 · ADD_REGION_STATE
| Variable | Value | Meaning |
|---|---|---|
| var6 | 5 | float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 3 | int nTargetType = GetVar( 6 ); |

