Blazing Storm
Skill #7833 · Séraphin server
All skills
Blazing Storm#17833 · open the state page
#7833
Blazing Storm
ActiveFireMax lv 10
Blazing Storm Lv. 10
FireMP 388 1.5 sec
Fire Attack Spell
Ignites an 8m area around the target into a sea of flames causing damage and damage over time to those caught within.
Cool Time 45 sec
This skill is affected by items and skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Magic damage in an area: 2,200 % of your magic attack.
- Then: applies "Blazing Storm" (level 10) for 15 s.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Fire
- MP cost
- 388
- Casting time
- 1.5 sec
- Cooldown
- 45 sec
- Range
- 16
- Area of effect
- 18
Applied state
- Level
- 10
- Duration
- 15 sec
- Chance
- 100 %
Learned by
Creatures and pets
Ethereal Pixie, Otherworldly Pixie
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
| 6 | 1 | 6 |
| 7 | 1 | 7 |
| 8 | 1 | 8 |
| 9 | 1 | 9 |
| 10 | 1 | 10 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 4 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 1.8 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 8 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 3 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 10 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

