Bloody Cyclone
Skill #7865 · Séraphin server
All skills
#7865
Bloody Cyclone
ActiveWindMax lv 5
Bloody Cyclone Lv. 5
WindMP 945 1 sec
Wind Attack Skill
A manic spinning attack, slashing all targets in range.
Cool Time 40 sec
This skill is affected by items and skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 5 · +0- Type
- Active
- Element
- Wind
- MP cost
- 945
- Casting time
- 1 sec
- Cooldown
- 40 sec
- Range
- Weapon range
- Area of effect
- 3
Learned by
Creatures and pets
Bloodthirsty Slaughterer
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var2 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 6 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var8 | 2 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) ); |
| var9 | 0.6 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();fRegionProperty = GetVar(8); |
| var10 | 0.3 | nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |

