Crimson Storm

Skill #7869 · Séraphin server

All skills

#7869

Crimson Storm

ActiveFireMax lv 1
Crimson Storm Lv. 1
FireMP 340 1 sec
Fire Attack Skill
A vicious attack with a chance to cause Bleeding.
Cool Time 20 sec
This skill is affected by items and skills.

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Fire
MP cost
340
Casting time
1 sec
Cooldown
20 sec
Range
Weapon range
Critical bonus
+10

Applied state

Crimson Storm#17869 · open the state page
Level
1
Duration
30 sec
Chance
100 %

Learned by

Creatures and pets

Bloodthirsty Slaughterer

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
111
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var56float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var83nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) );
var100.3nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel();