Darkness Arrow

Skill #8003 · Séraphin server

All skills

#8003

Darkness Arrow

ActiveDark
Darkness Arrow Lv1
DarkMP 12 2 sec
Shade Attack Spell
Causes massive damage to enemies by continuously dropping concentrated dark energy. Attacking number will be extended by the skill's level.
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Dark
MP cost
12
Casting time
2 sec
Cooldown
15 sec
Range
18
Area of effect
24

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 263 · MAGIC_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var11int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem
var4-35int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem
var72m_nTotalFire = GetVar(6) + GetVar(7) * GetRequestedSkillLevel();
var81m_nTotalFire = GetVar(6) + GetVar(7) * GetRequestedSkillLevel();
var90.3m_nFireTime += GetVar(8) * 100;
var1015float fEffectLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE;
var1215nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0,