S_Target RangeDamage_Successive Hits

Skill #9109 · Séraphin server

All skills

#9109

S_Target RangeDamage_Successive Hits

ActiveNormal
S_Target RangeDamage_Successive Hits Lv1
NormalMP 98
Attack skill
figure:Attack power increase P.Attack-Successive Hits-Range including Target
Production:3 Division Successive Hits attack(make same motion by cpoying 1 motion as 3)
skill level+1 time Successive Hits
Cool Time 5 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
98
Casting time
Instant
Cooldown
5 sec
Range
Weapon range

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 112 · PHYSICAL_MULTIPLE_REGION_DAMAGE_OLD

VariableValueMeaning
var140int nDamage = nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance();
var218int nDamage = nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance();
var31int nCount = GetVar( 2 ) + GetVar(3) * GetRequestedSkillLevel();
var41int nCount = GetVar( 2 ) + GetVar(3) * GetRequestedSkillLevel();
var50.3m_nFireTime += GetVar(4) * nCount * 100;
var63float fEffectLength = ( GetVar(5) + GetVar(9) * GetEnhance() ) * GameRule::DEFAULT_UNIT_SIZE;
var936int nDamage = nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance();
var101float fEffectLength = ( GetVar(5) + GetVar(9) * GetEnhance() ) * GameRule::DEFAULT_UNIT_SIZE;