S_Shield Rush Attack_Knock-back
Skill #9112 · Séraphin server
All skills
#9112
S_Shield Rush Attack_Knock-back
ActiveNormal
S_Shield Rush Attack_Knock-back Lv1
NormalMP 28
Attack skill
Effect Range 6m - 20m
figure:Rush Attack&Knock-back
Production:Rush Attack&Knock-back
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Normal
- MP cost
- 28
- Casting time
- Instant
- Cooldown
- 10 sec
- Range
- 20
- Area of effect
- 20
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 151 · PHYSICAL_SINGLE_DAMAGE_WITHOUT_WEAPON_RUSH_KNOCK_BACK
| Variable | Value | Meaning |
|---|---|---|
| var1 | 24 | nDamage += nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance(); |
| var2 | 12 | nDamage += nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance(); |
| var3 | 2 | — |
| var4 | 6 | — |
| var5 | 18 | nDamage += nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance(); |
| var6 | 2 | float fRange = GetVar(5) + GetVar(6) * GetRequestedSkillLevel() + GetVar(7) * GetEnhance(); |
| var7 | 0.5 | float fRange = GetVar(5) + GetVar(6) * GetRequestedSkillLevel() + GetVar(7) * GetEnhance(); |
| var9 | 0.3 | AR_TIME knock_back_time = ( GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance() ) * 100; |
| var10 | 0.1 | AR_TIME knock_back_time = ( GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance() ) * 100; |
| var11 | 0.1 | AR_TIME knock_back_time = ( GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance() ) * 100; |
| var12 | 2 | — |

