S_Shield Rush Attack_Knock-back

Skill #9112 · Séraphin server

All skills

#9112

S_Shield Rush Attack_Knock-back

ActiveNormal
S_Shield Rush Attack_Knock-back Lv1
NormalMP 28
Attack skill
Effect Range 6m - 20m
figure:Rush Attack&Knock-back
Production:Rush Attack&Knock-back
Cool Time 10 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
28
Casting time
Instant
Cooldown
10 sec
Range
20
Area of effect
20

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 151 · PHYSICAL_SINGLE_DAMAGE_WITHOUT_WEAPON_RUSH_KNOCK_BACK

VariableValueMeaning
var124nDamage += nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance();
var212nDamage += nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance();
var32—
var46—
var518nDamage += nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance();
var62float fRange = GetVar(5) + GetVar(6) * GetRequestedSkillLevel() + GetVar(7) * GetEnhance();
var70.5float fRange = GetVar(5) + GetVar(6) * GetRequestedSkillLevel() + GetVar(7) * GetEnhance();
var90.3AR_TIME knock_back_time = ( GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance() ) * 100;
var100.1AR_TIME knock_back_time = ( GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance() ) * 100;
var110.1AR_TIME knock_back_time = ( GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance() ) * 100;
var122—