z¬L¸ °r°Ý

Skill #9539 · Séraphin server

All skills

#9539

z¬L¸ °r°Ý

ActiveDark
Sucessive Attack Lv1
DarkMP 50 1 sec
Shade Attack Skill
Limits Sucessive Attack
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Dark
MP cost
50
Casting time
1 sec
Cooldown
15 sec
Range
20
Area of effect
22

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30018 · PHYSICAL_REALTIME_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var10.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.01nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var310nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var41nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var525float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var725nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var85m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();
var100.2m_nFireTime += GetVar(9) * 100;