Dice Shock
Skill #9553 · Séraphin server
All skills
Move Speed Degrade#5009 · open the state page
#9553
Dice Shock
ActiveLight
Dice Shock Lv1
LightMP 50 1 sec
Holy Attack Spell
Attacks target with magical power that causes the enemy to be afflicted with either sleep, stun, hold, horror, Icing, or silence randomly.
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Then: 70 % chance to apply "Move Speed Degrade" (level 7) for 5 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Light
- MP cost
- 50
- Casting time
- 1 sec
- Cooldown
- 10 sec
- Range
- 20
- Area of effect
- 20
Applied state
- Level
- 7
- Duration
- 5 sec
- Chance
- 70 %
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 268 · MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE
| Variable | Value | Meaning |
|---|---|---|
| var7 | 201051 | — |
| var8 | 6006 | — |
| var9 | 201053 | — |
| var10 | 201054 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 201055 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 6005 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |
| var13 | 8 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |

