Dice Shock

Skill #9553 · Séraphin server

All skills

#9553

Dice Shock

ActiveLight
Dice Shock Lv1
LightMP 50 1 sec
Holy Attack Spell
Attacks target with magical power that causes the enemy to be afflicted with either sleep, stun, hold, horror, Icing, or silence randomly.
Cool Time 10 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Then: 70 % chance to apply "Move Speed Degrade" (level 7) for 5 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Light
MP cost
50
Casting time
1 sec
Cooldown
10 sec
Range
20
Area of effect
20

Applied state

Move Speed Degrade#5009 · open the state page
Level
7
Duration
5 sec
Chance
70 %

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 268 · MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE

VariableValueMeaning
var7201051—
var86006—
var9201053—
var10201054float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var11201055float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var126005float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);
var138float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);