Bloody Dance
Skill #9586 · Séraphin server
All skills
Bleeding#6004 · open the state page
#9586
Bloody Dance
ActiveDark
Bloody Dance Lv.1
DarkMP 70 1 sec
Attack Skill
Fanatic dedicated skill
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 150 % of your attack + 75.
- Then: 45 % chance to apply "Bleeding" (level 20) for 10 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Dark
- MP cost
- 70
- Casting time
- 1 sec
- Cooldown
- 10 sec
- Range
- Weapon range
- Area of effect
- 30
Applied state
- Level
- 20
- Duration
- 10 sec
- Chance
- 45 %
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var3 | 50 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var4 | 25 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |

