Dice Shock
Skill #9684 · Séraphin server
All skills
Move Speed Degrade#5009 · open the state page
#9684
Dice Shock
ActiveLight
Dice ShockLv.1
LightMP50 1 sec
Holy Attack Skill
Inflicts Fire damage.
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Then: 70 % chance to apply "Move Speed Degrade" (level 7) for 5 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Light
- MP cost
- 50
- Casting time
- 1 sec
- Cooldown
- 10 sec
- Range
- 20
- Area of effect
- 20
Applied state
- Level
- 7
- Duration
- 5 sec
- Chance
- 70 %
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 268 · MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE
| Variable | Value | Meaning |
|---|---|---|
| var7 | 201051 | — |
| var8 | 6006 | — |
| var9 | 201053 | — |
| var10 | 201054 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 201055 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 6005 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |
| var13 | 8 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |

