Demonstration_Multiple Shot

Skill #9906 · Séraphin server

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#9906

Demonstration_Multiple Shot

ActiveNormal
¢©???_¢¬????? ?? Lv1
NormalMP 78 0.4 sec
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Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
78
Casting time
0.4 sec
Cooldown
30 sec
Range
Weapon range

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 111 · PHYSICAL_SINGLE_REGION_DAMAGE_OLD

VariableValueMeaning
var112int nDamage = nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance();
var218int nDamage = nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance();
var514int nDamage = nAttackPoint + GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance();
var81fEffectLength += GetVar(7) * GetEnhance() * GameRule::DEFAULT_UNIT_SIZE;fRange = GetVar(5) + GetVar(6) * GetRequestedSkillLevel() + GetVar(7) * GetEnhance();
var125nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0,