Blessing of Luciad
Status effect #1068 · Séraphin server
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#1068
Blessing of Luciad
Beneficial
Blessing of Luciad
Grants the Miracle of Life effect on death.
When this effect runs out, character is resurrected with full HP.
Grants the Miracle of Life effect on death.
When this effect runs out, character is resurrected with full HP.
How to get it?
No skill, item or shop pack applies this status effect on this server.
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_2 | 0 + 1 × lv. | 1 |
| value_4 | 3 + 0 × lv. | 3 |
| value_6 | 100 + 0 × lv. | 100 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 3311 · EF_ADD_STATE_BY_SELF_ON_DEAD
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 8321
- Icon file
- icon_skill_act_resurrection_angel_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 1069 | #1069m_vProcByDead.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, value_13); |
| value_3 | 1 | m_vProcByDead.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, value_13); |
| value_4 | 3 | m_vProcByDead.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, value_13); |
| value_6 | 100 | m_vProcByDead.push_back(_KILL_TAG(value_6 + value_7 * lv, 0, 0, value_16, value_17, value_18, value_19, NULL)); |
| value_8 | 99 | if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11) |
| value_18 | -1 | m_vProcByDead.push_back(_KILL_TAG(value_6 + value_7 * lv, 0, 0, value_16, value_17, value_18, value_19, NULL)); |

