Max HP/MP Boost
Status effect #1101 · Séraphin server
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#1101
Max HP/MP Boost
Beneficial
Max HP/MP Boost
Max HP and MP increase by a certain %.
Max HP and MP increase by a certain %.
What the state does
Lv. 1- Max HP : +4 %
- Max MP : +4 %
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Item that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Max HP | 0.02 + 0.02 × lv. | 0.04 |
| Max MP | 0.02 + 0.02 × lv. | 0.04 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 2 · EF_PARAMETER_AMP
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_condition_0023
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 2097152 | Max HPampParameter(value_0, value_1 + value_2 * lv, false); |
| value_1 | 0.02 | ampParameter(value_0, value_1 + value_2 * lv, false); |
| value_2 | 0.02 | ampParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 4194304 | Max MPampParameter(value_3, value_4 + value_5 * lv, false); |
| value_4 | 0.02 | ampParameter(value_3, value_4 + value_5 * lv, false); |
| value_5 | 0.02 | ampParameter(value_3, value_4 + value_5 * lv, false); |

