Essence of Thunder

Status effect #12656 · Séraphin server

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#12656

Essence of Thunder

Beneficial
Essence of Thunder

Causes thunderbolt damage that can decrease attack speed and movement speed.

How to get it?

Raw server dataRaw StateResource values, as read by the game server.

Effect by status effect level

Applies toServer formulaLv. 1
value_20 + 1 × lv.1
value_46 + 0 × lv.6
value_60 + 2 × lv.2

Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.

Effect type
26 · EF_ADD_STATE_ON_ATTACK_OLD
Group
0 · No group
Exclusion groups (do not stack)
—
Can affect
characters, summoned creatures, monsters
Duration type (mask)
1
Icon file
icon_condition_0058

Values value_0 to value_19

SlotValueMeaning
value_06500m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0);
value_31m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0);
value_46m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0);
value_72m_vProcByAttack.push_back(_ATTACK_TAG(value_6 + value_7 * lv, 0, 0, 0, 0, StructState::NormalAttack, 99, NULL));
value_899if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11)