Reflecting Shield
Status effect #145218 · Séraphin server
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#145218
Reflecting Shield
Beneficial
Reflecting Shield
Reflects incoming damage.
Reflects incoming damage.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
- Effect type
- 43 · EF_DAMAGE_REFLECT_PERCENT
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_eimus_act_reflection_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_1 | 0.02 | value_0 + lv * value_1, |
| value_3 | 0.02 | value_2 + lv * value_3, |
| value_5 | 0.02 | value_4 + lv * value_5, |
| value_6 | 50 | m_vDamageReflectInfo.push_back(DamageReflectInfo(value_6 + lv * value_7, value_9 * GameRule::DEFAULT_UNIT_SIZE, |
| value_7 | 2 | m_vDamageReflectInfo.push_back(DamageReflectInfo(value_6 + lv * value_7, value_9 * GameRule::DEFAULT_UNIT_SIZE, |
| value_9 | 16 | m_vDamageReflectInfo.push_back(DamageReflectInfo(value_6 + lv * value_7, value_9 * GameRule::DEFAULT_UNIT_SIZE, |
| value_10 | 1 | value_10)); |

