Vital Blessing

Status effect #145227 · Séraphin server

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#145227

Vital Blessing

Beneficial
Vital Blessing

Recovering HP when struck.

How to get it?

Skill that applies it

Raw server dataRaw StateResource values, as read by the game server.

Detailed explanations of the values are only available in French.

Effect by status effect level

Applies toServer formulaLv. 1
value_210 + 3 × lv.13
value_41.5 + 0 × lv.1.5
value_65 + 1 × lv.6

Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.

Effect type
39 · EF_ADD_STATE_BY_SELF_ON_BEING_ATTACKED
Group
0 · No group
Exclusion groups (do not stack)
—
Can affect
characters, summoned creatures, monsters
Duration type (mask)
1
Icon file
icon_unicorn_act_resuscitation_condition

Values value_0 to value_19

SlotValueMeaning
value_01065#1065m_vProcByBeingAttacked.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, nTarget, value_13);
value_210m_vProcByBeingAttacked.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, nTarget, value_13);
value_33m_vProcByBeingAttacked.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, nTarget, value_13);
value_41.5m_vProcByBeingAttacked.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, nTarget, value_13);
value_65m_vProcByBeingAttacked.push_back(_ATTACK_TAG(value_6 + value_7 * lv, value_14, value_15, value_16, value_17, value_12, value_18, NULL));
value_71m_vProcByBeingAttacked.push_back(_ATTACK_TAG(value_6 + value_7 * lv, value_14, value_15, value_16, value_17, value_12, value_18, NULL));
value_899if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11)
value_1223m_vProcByBeingAttacked.push_back(_ATTACK_TAG(value_6 + value_7 * lv, value_14, value_15, value_16, value_17, value_12, value_18, NULL));
value_1899m_vProcByBeingAttacked.push_back(_ATTACK_TAG(value_6 + value_7 * lv, value_14, value_15, value_16, value_17, value_12, value_18, NULL));