Weakness Analysis
Status effect #145237 · Séraphin server
Back to the status effects
#145237
Weakness Analysis
Harmful
Weakness Analysis
Damage increases when being attacked.
Damage increases when being attacked.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_0 | 0.3 + 0.02 × lv. | 0.32 |
| value_2 | 0.3 + 0.02 × lv. | 0.32 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 74 · EF_LUNAR_CHIP
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 131073
- Icon file
- icon_cube_act_weakpoint_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 0.3 | c_fixed10 fNormalStatePenalty = (value_0 + value_1 * lv); |
| value_1 | 0.02 | c_fixed10 fNormalStatePenalty = (value_0 + value_1 * lv); |
| value_2 | 0.3 | c_fixed10 fPhysicalSkillStatePenalty = (value_2 + value_3 * lv); |
| value_3 | 0.02 | c_fixed10 fPhysicalSkillStatePenalty = (value_2 + value_3 * lv); |
| value_6 | 0.3 | — |
| value_7 | 0.02 | — |

