Weakness Analysis

Status effect #145237 · Séraphin server

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#145237

Weakness Analysis

Harmful
Weakness Analysis

Damage increases when being attacked.

How to get it?

Skill that applies it

Raw server dataRaw StateResource values, as read by the game server.

Detailed explanations of the values are only available in French.

Effect by status effect level

Applies toServer formulaLv. 1
value_00.3 + 0.02 × lv.0.32
value_20.3 + 0.02 × lv.0.32

Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.

Effect type
74 · EF_LUNAR_CHIP
Group
0 · No group
Exclusion groups (do not stack)
—
Can affect
characters, summoned creatures, monsters
Duration type (mask)
131073
Icon file
icon_cube_act_weakpoint_condition

Values value_0 to value_19

SlotValueMeaning
value_00.3c_fixed10 fNormalStatePenalty = (value_0 + value_1 * lv);
value_10.02c_fixed10 fNormalStatePenalty = (value_0 + value_1 * lv);
value_20.3c_fixed10 fPhysicalSkillStatePenalty = (value_2 + value_3 * lv);
value_30.02c_fixed10 fPhysicalSkillStatePenalty = (value_2 + value_3 * lv);
value_60.3—
value_70.02—