Unity: Ifrit Relic
Status effect #145664 · Séraphin server
Back to the status effects
#145664
Unity: Ifrit Relic
Beneficial
Unity: Ifrit Relic
Increase both M Atk and M. Def.
Increase both M Atk and M. Def.
What the state does
Lv. 1- Magic attack : +63.12
- Magic defence : +63.12
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Magic attack | 50 + 13.12 × lv. | 63.12 |
| Magic defence | 50 + 13.12 × lv. | 63.12 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 1 · EF_PARAMETER_INC
- Group
- 0 · No group
- Exclusion groups (do not stack)
- 117
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_mystic_jinni_act_union_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 256 | Magic attackincParameter(value_0, value_1 + value_2 * lv, false); |
| value_1 | 50 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_2 | 13.12 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 1024 | Magic defenceincParameter(value_3, value_4 + value_5 * lv, false); |
| value_4 | 50 | incParameter(value_3, value_4 + value_5 * lv, false); |
| value_5 | 13.12 | incParameter(value_3, value_4 + value_5 * lv, false); |

