Overcharged

Status effect #147181 · Séraphin server

Back to the status effects

#147181

Overcharged

Beneficial
Overcharged

Increased Vitality, Wisdom, P.Atk, M.Atk, HP and MP Recov.

What the state does

Lv. 1
  • MP regeneration : +36
  • HP regeneration : +12
  • Attack, Magic attack : +6
  • Vitality, Wisdom : +5

At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.

How to get it?

No skill, item or shop pack applies this status effect on this server.

Raw server dataRaw StateResource values, as read by the game server.

Detailed explanations of the values are only available in French.

Effect by status effect level

Applies toServer formulaLv. 1
MP regeneration0 + 36 × lv.36
HP regeneration0 + 12 × lv.12
Attack, Magic attack0 + 6 × lv.6
Vitality, Wisdom0 + 5 × lv.5

Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.

Effect type
1 · EF_PARAMETER_INC
Group
0 · No group
Exclusion groups (do not stack)
—
Can affect
characters, summoned creatures, monsters
Duration type (mask)
3
Repetitions
10
Icon file
icon_pick_act_masterstance_ balance _aura_self_condition

Values value_0 to value_19

SlotValueMeaning
value_033554432MP regenerationincParameter(value_0, value_1 + value_2 * lv, false);
value_236incParameter(value_0, value_1 + value_2 * lv, false);
value_316777216HP regenerationincParameter(value_3, value_4 + value_5 * lv, false);
value_512incParameter(value_3, value_4 + value_5 * lv, false);
value_12384Attack, Magic attackincParameter(value_12, value_13 + value_14 * lv, false);
value_146incParameter(value_12, value_13 + value_14 * lv, false);
value_1534Vitality, WisdomincParameter(value_15, value_16 + value_17 * lv, false);
value_175incParameter(value_15, value_16 + value_17 * lv, false);