Poison Arrow

Status effect #163418 · Séraphin server

Back to the status effects

#163418

Poison Arrow

Beneficial
Poison Arrow

Poison target at fixed rate during basic attack.

How to get it?

Skill that applies it

Raw server dataRaw StateResource values, as read by the game server.

Effect by status effect level

Applies toServer formulaLv. 1
value_20 + 1 × lv.1
value_410 + 0 × lv.10
value_610 + 0 × lv.10

Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.

Effect type
26 · EF_ADD_STATE_ON_ATTACK_OLD
Group
0 · No group
Exclusion groups (do not stack)
—
Can affect
characters, summoned creatures, monsters
Duration type (mask)
1
Icon file
icon_condition_0011

Values value_0 to value_19

SlotValueMeaning
value_06515m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0);
value_31m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0);
value_410m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0);
value_610m_vProcByAttack.push_back(_ATTACK_TAG(value_6 + value_7 * lv, 0, 0, 0, 0, StructState::NormalAttack, 99, NULL));
value_8108if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11)
value_9109if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11)
value_10110if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11)