Poison Arrow
Status effect #163418 · Séraphin server
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#163418
Poison Arrow
Beneficial
Poison Arrow
Poison target at fixed rate during basic attack.
Poison target at fixed rate during basic attack.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_2 | 0 + 1 × lv. | 1 |
| value_4 | 10 + 0 × lv. | 10 |
| value_6 | 10 + 0 × lv. | 10 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 26 · EF_ADD_STATE_ON_ATTACK_OLD
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_condition_0011
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 6515 | m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0); |
| value_3 | 1 | m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0); |
| value_4 | 10 | m_vProcByAttack.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, 0); |
| value_6 | 10 | m_vProcByAttack.push_back(_ATTACK_TAG(value_6 + value_7 * lv, 0, 0, 0, 0, StructState::NormalAttack, 99, NULL)); |
| value_8 | 108 | if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11) |
| value_9 | 109 | if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11) |
| value_10 | 110 | if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11) |

