Recklessness of Fire
Status effect #163419 · Séraphin server
Back to the status effects
#163419
Recklessness of Fire
BeneficialFire
Recklessness of Fire
P. Atk. increased and P. Def. reduced. Losing HP over time.
P. Atk. increased and P. Def. reduced. Losing HP over time.
What the state does
Lv. 1- Attack : +3 %
- Defence : −2 %
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Skills that apply it (2)
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Attack | 0 + 0.03 × lv. | 0.03 |
| Defence | 0 + -0.02 × lv. | -0.02 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 2 · EF_PARAMETER_AMP
- Base effect
- 4 · EF_MAGICAL_IGNORE_RESIST_STATE_DAMAGE
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Element
- Fire
- Trigger interval
- 3
- Added damage (DoT / heal)
- 0 + 8 × lv.
- Duration type (mask)
- 1
- Icon file
- icon_condition_0097
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 128 | AttackampParameter(value_0, value_1 + value_2 * lv, false); |
| value_2 | 0.03 | ampParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 512 | DefenceampParameter(value_3, value_4 + value_5 * lv, false); |
| value_5 | -0.02 | ampParameter(value_3, value_4 + value_5 * lv, false); |

