Trait Mastery
Status effect #164408 · Séraphin server
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#164408
Trait Mastery
Beneficial
Trait Mastery
Strength, vitality, intelligence, wisdom, P. Atk, P.Def, M.Atk and M.Def increased
Strength, vitality, intelligence, wisdom, P. Atk, P.Def, M.Atk and M.Def increased
What the state does
Lv. 1- Strength, Vitality, Intelligence, Wisdom : +0.5
- Attack, Magic attack, Defence, Magic defence : +2.5
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Strength, Vitality, Intelligence, Wisdom | 0 + 0.5 × lv. | 0.5 |
| Attack, Magic attack, Defence, Magic defence | 0 + 2.5 × lv. | 2.5 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 1 · EF_PARAMETER_INC
- Group
- 0 · No group
- Exclusion groups (do not stack)
- 102
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 33
- Icon file
- icon_skill_act_boost_mastery_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 51 | Strength, Vitality, Intelligence, WisdomincParameter(value_0, value_1 + value_2 * lv, false); |
| value_2 | 0.5 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 1920 | Attack, Magic attack, Defence, Magic defenceincParameter(value_3, value_4 + value_5 * lv, false); |
| value_5 | 2.5 | incParameter(value_3, value_4 + value_5 * lv, false); |

