Solid
Status effect #201048 · Séraphin server
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#201048
Solid
Beneficial
Solidity
Damage taken is decreased.
Damage taken is decreased.
How to get it?
Skills that apply it (2)
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
- Effect type
- 46 · EF_DAMAGE_REDUCE_WITH_RACE_BY_PERCENT
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_condition_0091
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_1 | -0.1 | m_vDamageReducePercentInfo.push_back(DamageReduceInfo(value_6, value_0 + lv * value_1, value_2 + lv * value_3, |
| value_3 | -0.1 | m_vDamageReducePercentInfo.push_back(DamageReduceInfo(value_6, value_0 + lv * value_1, value_2 + lv * value_3, |
| value_5 | -0.3 | value_4 + lv * value_5, value_7, value_8, value_9, value_10, value_11)); |
| value_6 | 100 | m_vDamageReducePercentInfo.push_back(DamageReduceInfo(value_6, value_0 + lv * value_1, value_2 + lv * value_3, |
| value_7 | 99 | value_4 + lv * value_5, value_7, value_8, value_9, value_10, value_11)); |

