Additional Fire Damage
Status effect #2501 · Séraphin server
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#2501
Additional Fire Damage
Beneficial
Fire Characteristic Additional Damage
Adds additional fire damage to attacks.
Adds additional fire damage to attacks.
How to get it?
No skill, item or shop pack applies this status effect on this server.
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_0 | 2 + 8 × lv. | 10 |
| value_6 | 100 + 0 × lv. | 100 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 22 · EF_ADDITIONAL_DAMAGE_ON_ATTACK
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_condition_0167
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 2 | m_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_1 | 8 | m_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_6 | 100 | m_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_8 | 1 | Firem_vNormalAdditionalDamage.push_back(AdditionalDamageInfo(value_6 + value_7 * lv, Elemental::TYPE_NONE, (Elemental::Type) (int) value_8, value_0 + value_1 * lv, 0)); |
| value_11 | 99 | if(value_11 == 0 || value_11 == 99) |

