Envenomed Weapons
Status effect #314035 · Séraphin server
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#314035
Envenomed Weapons
Beneficial
Envenomed Weapons
Causing additional shade damage with each attack with dual dirks or swords.
Causing additional shade damage with each attack with dual dirks or swords.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_0 | 3.4 + 0.1 × lv. | 3.5 |
| value_5 | 100 + 0 × lv. | 100 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 3062 · EF_AMP_DAMAGE_BASED_ATTACK_POINT
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_skill_act_assassin_blade_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 3.4 | damage *= value_0 + value_1 * lv; |
| value_1 | 0.1 | damage *= value_0 + value_1 * lv; |
| value_2 | 99 | — |
| value_4 | 1 | if (value_4 == 0 || value_4 == 99) |
| value_5 | 100 | c_fixed10 procRate = value_5 + value_6 * lv; |
| value_7 | 6 | DarkAdditionalDamageInfo additionalDamage(procRate, (Elemental::Type)99, (Elemental::Type)(int)value_7, damage, 0); |
| value_10 | 1 | Yesif (value_10 == 1) |
| value_12 | 1 | Yesif (value_12 == 1) |
| value_13 | 1 | Yesif (value_13 == 1) |
| value_14 | 96 | if(value_14 != ItemBase::CLASS_EVERY_WEAPON && |
| value_15 | 98 | weapon_class != value_15 && |

