Guardian Angel
Status effect #314084 · Séraphin server
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#314084
Guardian Angel
Beneficial
Guardian Angel
You gain the Miracle of Life effect when you die. When this effect runs out, you will be revived and mana will be consumed. Does not work if you do not have enough mana.
You gain the Miracle of Life effect when you die. When this effect runs out, you will be revived and mana will be consumed. Does not work if you do not have enough mana.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_2 | 0 + 1 × lv. | 1 |
| value_4 | 3 + 0 × lv. | 3 |
| value_6 | 100 + 0 × lv. | 100 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 3311 · EF_ADD_STATE_BY_SELF_ON_DEAD
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 8321
- Icon file
- icon_skill_act_resurrection_angel_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 314085 | #314085m_vProcByDead.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, value_13); |
| value_3 | 1 | m_vProcByDead.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, value_13); |
| value_4 | 3 | m_vProcByDead.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKEE, value_13); |
| value_6 | 100 | m_vProcByDead.push_back(_KILL_TAG(value_6 + value_7 * lv, 0, 0, value_16, value_17, value_18, value_19, NULL)); |
| value_8 | 99 | if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11) |
| value_18 | -1 | m_vProcByDead.push_back(_KILL_TAG(value_6 + value_7 * lv, 0, 0, value_16, value_17, value_18, value_19, NULL)); |

