Murderous Intent

Status effect #314088 · Séraphin server

Back to the status effects

#314088

Murderous Intent

Beneficial
Murderous Intent

Killing an enemy within your level range will grant you a stack of Onslaught.

How to get it?

No skill, item or shop pack applies this status effect on this server.

Raw server dataRaw StateResource values, as read by the game server.

Detailed explanations of the values are only available in French.

Effect by status effect level

Applies toServer formulaLv. 1
value_21 + 0 × lv.1
value_410 + 0 × lv.10
value_6100 + 0 × lv.100

Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.

Effect type
3201 · EF_ADD_STATE_BY_SELF_ON_KILL
Group
0 · No group
Exclusion groups (do not stack)
—
Can affect
characters, summoned creatures, monsters
Duration type (mask)
1
Icon file
icon_skill_act_penetration_cost_condition

Values value_0 to value_19

SlotValueMeaning
value_0314021#314021m_vProcByKill.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKER, value_13);
value_21m_vProcByKill.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKER, value_13);
value_410m_vProcByKill.back().proc = new StructStateProc(static_cast< StructState::StateCode >((int) value_0), value_2 + value_3 * lv, (value_4 + value_5 * lv) * 100, StructProc::ATTACKER, value_13);
value_6100m_vProcByKill.push_back(_KILL_TAG(value_6 + value_7 * lv, value_14, value_15, 0, 0, value_18, value_19, NULL));
value_899if(value_8 != ItemBase::CLASS_EVERY_WEAPON && weapon_class != value_8 && weapon_class != value_9 && weapon_class != value_10 && weapon_class != value_11)
value_1815m_vProcByKill.push_back(_KILL_TAG(value_6 + value_7 * lv, value_14, value_15, 0, 0, value_18, value_19, NULL));