Octopus Potion
Status effect #4050 · Séraphin server
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#4050
Octopus Potion
Beneficial
Octopus Potion Lasting Effect
P. Atk and MP Regen increase.
P. Atk and MP Regen increase.
What the state does
Lv. 1- Attack : +29.4
- MP regeneration (%) : +1.1
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Items that apply it (2)
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Attack | 21 + 8.4 × lv. | 29.4 |
| MP regeneration (%) | 1 + 0.1 × lv. | 1.1 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 1 · EF_PARAMETER_INC
- Group
- 0 · No group
- Exclusion groups (do not stack)
- 50
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 1
- Icon file
- icon_octopus_union_condition
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 128 | AttackincParameter(value_0, value_1 + value_2 * lv, false); |
| value_1 | 21 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_2 | 8.4 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 268435456 | MP regeneration (%)incParameter(value_3, value_4 + value_5 * lv, false); |
| value_4 | 1 | incParameter(value_3, value_4 + value_5 * lv, false); |
| value_5 | 0.1 | incParameter(value_3, value_4 + value_5 * lv, false); |

