Zombie Medicine
Status effect #41103064 · Séraphin server
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#41103064
Zombie Medicine
Beneficial
Zombie Virus Antidote
Movement Speed, Intelligence and Strenght increase.
Movement Speed, Intelligence and Strenght increase.
What the state does
Lv. 1- Movement speed : +20
- Intelligence : +20
- Strength : +20
At the level given by the auto-buff or the shop packs; the calculation for another level is in the raw data below.
How to get it?
Item that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| Movement speed | 20 + 0 × lv. | 20 |
| Intelligence | 20 + 0 × lv. | 20 |
| Strength | 20 + 0 × lv. | 20 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 1 · EF_PARAMETER_INC
- Group
- 0 · No group
- Exclusion groups (do not stack)
- —
- Can affect
- characters
- Duration type (mask)
- 1
- Icon file
- icon_condition_halloween_potion01
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 8192 | Movement speedincParameter(value_0, value_1 + value_2 * lv, false); |
| value_1 | 20 | incParameter(value_0, value_1 + value_2 * lv, false); |
| value_3 | 16 | IntelligenceincParameter(value_3, value_4 + value_5 * lv, false); |
| value_4 | 20 | incParameter(value_3, value_4 + value_5 * lv, false); |
| value_12 | 1 | StrengthincParameter(value_12, value_13 + value_14 * lv, false); |
| value_13 | 20 | incParameter(value_12, value_13 + value_14 * lv, false); |

