Luna Chip
Status effect #9903 · Séraphin server
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#9903
Luna Chip
Harmful
Luna Chip
Increases damage taken by decreasing Physical and Magical Defense.
Increases damage taken by decreasing Physical and Magical Defense.
How to get it?
Skill that applies it
Raw server dataRaw StateResource values, as read by the game server.
Detailed explanations of the values are only available in French.
Effect by status effect level
| Applies to | Server formula | Lv. 1 |
|---|---|---|
| value_0 | 0.9 + 0.1 × lv. | 1 |
| value_2 | 0.9 + 0.1 × lv. | 1 |
| value_12 | 0.9 + 0.1 × lv. | 1 |
Values applied by the server: a ratio (0.1 = +10%) for amplifications, points for flat bonuses. The suggested level is the one of the auto-buff or of the shop pack.
- Effect type
- 74 · EF_LUNAR_CHIP
- Group
- 0 · No group
- Exclusion groups (do not stack)
- 100, 99
- Can affect
- characters, summoned creatures, monsters
- Duration type (mask)
- 131073
- Icon file
- icon_condition_lunar
Values value_0 to value_19
| Slot | Value | Meaning |
|---|---|---|
| value_0 | 0.9 | c_fixed10 fNormalStatePenalty = (value_0 + value_1 * lv); |
| value_1 | 0.1 | c_fixed10 fNormalStatePenalty = (value_0 + value_1 * lv); |
| value_2 | 0.9 | c_fixed10 fPhysicalSkillStatePenalty = (value_2 + value_3 * lv); |
| value_3 | 0.1 | c_fixed10 fPhysicalSkillStatePenalty = (value_2 + value_3 * lv); |
| value_6 | 0.9 | — |
| value_7 | 0.1 | — |
| value_12 | 0.9 | c_fixed10 fStateStatePenalty = (value_12 + value_13 * lv); |
| value_13 | 0.1 | c_fixed10 fStateStatePenalty = (value_12 + value_13 * lv); |
| value_14 | 99 | — |

